The big NEWSFEED thread

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Nayan
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Upcoming Feral Changes - Update

Post by Nayan » Thu Nov 20, 2008 8:26 am

[color=#0000BF]Ghostcrawler[/color] wrote:ARMOR
As previously announced, we are changing the way bear armor works so that bonus armor on items does not receive the bear armor multiplier. Specifically this means that weapons, trinkets, rings, necks and cloaks with bonus armor will not be multiplied by the bear bonus. Only cloth and leather will benefit from the Bear and Dire Bear multiplier.

We are compensating Ferals for this armor loss by improving the Survival of the Fittest talent. In addition to its current effects (stats and crit prevention), it will now also increase armor contribution from cloth and leather items by 22/33/66%. That should be very close to your current armor bonus. This makes Survival of the Fittest rather over-budget by talent standards, but we figured it was one talent we can be pretty certain most tank-oriented druids will have (and to be honest nearly all Ferals).

FERAL ATTACK POWER
We are no longer going to have weapons in the game which improve feral attack power. Instead, your attack power will scale based on the dps of the item. Practically speaking this means almost no change for any gear you currently use -- you should not see your dps change. What it does mean is that we can create the occasional dps staff that could be used by druids or hunters (or very undergeared warriors), and that Ferals may occasionaly use two-handed dps maces. We are going to convert all existing Feral staves over to this new system (but again, you should not notice any change to your dps). We are also adjusting the UI so that when druids look at these weapons, you will see what the improvement will be to your damage in forms. This does not mean we are no longer going to create bear and cat weapons, just that those weapons will be slightly less niche than they are now.

These changes will be in place in the next patch. This patch will ship sometime before the 3.1 major content patch featuring the Ulduar raid.
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Upcoming Feral Changes - Another Update

Post by Nayan » Wed Nov 26, 2008 12:11 pm

[color=#0000BF]Ghostcrawler[/color] wrote:Some more details to help answer some of the questions we've seen:
  • Cloaks do have base armor which gets multipled by the bear bonus.
  • There is no multiplier on any bonus armor. Not the bear bonus. Not the talent bonuses.
  • There is a 2% armor benefit you can get from a metagem.
  • The ultimate bear modifier should be 4.7 (Dire Bear form) x 1.66 (Survival of the Fittest) x 1.1 (Thick Hide) x 1.02 (meta gem).
  • The best bear we can create in current itemization has 35,907 armor, which is 68.34% mitigation vs. level 83 bosses or 70.21% mitigation versus level 80 mobs.
  • Before these changes, you might have been able to build a bear with nearly 40,000 armor, but that relies on using Defender's Code and Origin of Nightmares, items of such ridiculous power that we were going to nerf them anyway before this change. (Now they're fine.)
  • Note how close that 40,000 armor is to the cap already. Sad
  • We do have concerns block may be too good a stat for future raids, and we'll keep an eye on it.
  • Equipping a weapon will still boost Savage Roar (and everything else) the way it does currently.
Bottom line: armor was too good for druids. That was a blessing if you could get the items and a curse if you could not.
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Re: The big NEWSFEED thread

Post by Altherion » Thu Nov 27, 2008 1:48 pm

damn you blizzard? ;D
I hate it when they change stuff. Now I have to roll with hunters and warriors for weapons >.> [sarcasm] classes that are quite hard to find.
Meh if tanking's gonna be sucky for droods I'm just gonna play my mage.
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New Mount Found - Oracles vs. Frenzyheart

Post by Nayan » Mon Dec 01, 2008 7:46 am

MMOChampion wrote:A new drop location has been added to the mounts list. The Green Proto-Drake is actually a (very?) rare drop from the Mysterious Egg rewarded by The Oracles in Sholazar Basin. I guess the choice between them and the Frenzyheart Tribe will be much easier now. (Thanks to Dalan from US-Korgath for his forum post)
Additional Info
The only testimonies so far are from people who got the Green Proto-Drake from the Oracles. No testimony from someone who got it from Frenzyheart yet.
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Changes considered : Archavon / Chests&Badges / Violet Hold

Post by Nayan » Mon Dec 01, 2008 8:10 am

[color=#0000BF]Crygil[/color] wrote:Due to the high quality of the items attainable through the Archavon encounter in Wintergrasp, we are going to be making some changes. To keep the encounter in line with the rewards, we have changed the Raid Lock from a 3-day to a 7-day timer. Additionally, we have raised Archavon’s hit points, in heroic, to keep the quality of item on par with the challenge of the encounter.
Source
[color=#0000BF]Daelo[/color] wrote:We're not happy with the need for everyone in the raid to individually open a dungeon and raid chest to grab their badge inside, and currently examining possibilities for making this easier.
Source
[color=#0000BF]Daelo[/color] wrote:I'm examining possible solutions for how to get players who die and release back into the event area. What seems simple in concept can sometimes be really tricky to implement.
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Re: Upcoming Patch Notes (3.0.8)

Post by Nayan » Fri Dec 12, 2008 10:34 am

Source
This is a list for the Public Test Realm patch notes, for the next patch.

Death Knight
Blood
  • Heart Strike - Now a cleave, no longer stops targets from using haste effects.
  • Dark Command - Ranged increased to 30 yards.
  • Blood Presence now heals the Death Knight for 4% of damage dealt. (Up from 2%)
  • Pestilence no longer has a cooldown.
  • Bloody Strikes now also increases the damage of Pestilence by 20/40/60%.
  • Mark of Blood now lasts for 20 sec or up to 20 hits. (Old - Lasted 20 seconds, no limitation on the number of hits)
  • Blood Aura now heals the party or raid members within 45 yards of the Death Knight by 2/4% of the damage they deal. (Up from 1/2%)
  • Vampiric Blood now Temporarily grants the Death Knight 20% of maximum health and increases the amount of health generated through spells and effects by 50% for 20 sec. After the effect expires, the health is lost.
  • Will of the Necropolis now reduces damage that would take you below 35% health by 15%.
Frost
  • Horn of Winter - 20 Runic Power cost removed. Now generates 10 Runic Power.
  • Rune Strike - Strike the target for 150% weapon damage plus [150.0 * AP * 10.0 / 10000.0]. Only usable after the Death Knight dodges or parries. Can't be dodged, blocked, or parried. This attack causes a high amount of threat.
  • Icebound Fortitude now reduce all damage taken by 15% plus additional damage reduction based on Defense for 12 sec.
  • Hungering Cold runic power cost lowered from 60 to 40.
Unholy
  • Outbreak - No longer affects Pestilence, up to 15/30/45% from 10/20/30%.
  • Night of the Dead - Now also reduces the damage your pet takes from area of effect attacks by 40/70%.
  • Raise Ally - Raises the corpse of a raid or party member to fight by your side. The player will have control over the Ghoul for 240 sec. (Unconfirmed as a player skill)
  • Corpse Explosion damage has been doubled (from 220 to 443 for Rank 5). Now requires 40 runic power instead of 1 Unholy Rune and has a 5 seconds cooldown.
  • Shadow of Death now lasts 25 seconds. (Down from 45 seconds)
  • Bone Shield now reduces damage by 20%. (Down from 40%)
  • Unholy Blight casting time reduced from 60 to 40 Runic Power.
Other
  • Avoidance - Reduces the damage your summoned ghoul takes from area of effect attacks.
  • Rune of the Stoneskin Gargoyle - Affixes your two-handed rune weapon with a rune that increases Defense by 25 and total Stamina by 2%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
  • New Tanking Sigil? - Your Icy Touch has a chance to increase your defense rating by 53.
  • Improved Chains of Ice (Some sort of buff?) - Whenever you cast Chains of Ice, the Frost Rune used becomes a Death Rune when it activates.
Druid
Balance
  • Insect Swarm - Tooltip corrected to indicate it does not affect hit chance with spells.
  • Earth and Moon and Moonfury - reduced from 5 ranks each to 3 ranks each
  • Genesis now works with Tranquility and Hurricane.
  • Starfall has been slightly changed. Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will supress the starfall effect.
Feral
  • Growl - Ranged increased to 30 yards, up from 20.
  • Thick Hide - Now only increases armor from cloth and leather items
  • Survival Instincts - no longer on the Global Cooldown.
  • Feral Instinct now affects all versions of Swipe. (Old - Swipe (Bear) only)
  • Survival of the Fittest now also increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 22/44/66%.
  • Primal Tenacity now also reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50%.
  • Protector of the Pack now Increases your attack power by 6% and reduces the damage you take by 12% while in Bear or Dire Bear Form. (Old - Only worked with Bear/Dire Bear Form, damage reduction was dependent of the amount of players in the group)
Restoration
  • Swiftmend - now benefits correctly from Genesis talent.
  • Wild Growth now has a 6 seconds cooldown.
Hunter
Beast Mastery
  • Kindred Spirits - Now increases your pet's damage by 3/6/9/12/15% and you and your pet's movement speed by 3/6/9/12/15% while your pet is active. This does not stack with other movement speed increasing effects. Down from 4/8/12/16/20%.
  • Unleashed Fury now increases the damage done by your pets by 3/6/9/12/15%. (Down from 4/8/12/16/20%)
  • Serpent's Swiftness now increases pet's melee attack speed by 2/4/6/8/10%. (Down from 4/8/12/16/20%)
Marksmanship
  • Volley damage has been reduced by 30%. (From 505 to 353 damage for Rank 6)
  • Viper Sting now Stings the target, draining 16% of mana over 8 sec (up to a maximum of 32% of the caster's maximum mana).
  • Steady Shot now only gains 10% of attack power as damage (down from 20%).
  • Kill Shot cooldown lowered from 35 to 15 seconds.
  • Readiness doesn't affect Bestial Wrath anymore.
  • Marked for Death now also affects Arcane Shot.
Survival
  • Deterrence changed to - When activated, increases parry chance by 100% and grants a 100% chance to deflect spells cast by targets in front of you. While Deterrence is active, you cannot attack. Lasts 5 sec. 1 min cooldown.
  • Aspect of the Wild now affects raid members.
  • Improved Tracking changed to While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
  • Trap Mastery now only increases periodic damage done by Immolation and Explosive Trap. (Old - All damage)
Pet
  • Prowl (Rank 2) level requirement lowered from 40 to 30.
  • Call of the Wild now benefits only the hunter and his or her pet.
Priest
Discipline
  • Levitate can now be cast on other players.
  • Prayer of Spirit now affects raid members.
  • Reflective Shield now only works on the Priest.
Holy
  • Improved Holy Concentration now reduces the base cast time by 10/20/30%. (Old - Increased spell haste by 10/20/30%)
  • Circle of Healing now has a 6 seconds cooldown.
  • Prayer of Shadow Protection now affects raid members.
Shadow
  • Mana Burn now Destroy 13% of the target's mana (up to a maximum of 26% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.
Rogue
Combat
  • Feint now reduces the damage you take from area of effect attacks by 50%.
  • Fan of Knives now causes 150% weapon damage with daggers and 100% weapon damage with all other weapons. The cooldown has been removed.
Warrior
Fury
  • Bloodthirst now affects the next 3 successful melee attacks (Down from 5). Now restores 1% of max health. (Up from 0.6%)
  • Bloodsurge changed to Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7/13/20% chance of making your next Slam instant for 5 sec. (Old - 33/66/100% and only affected Bloodthirst critical hits)
  • Titan's Grip hit chance penalty has been removed.
Protection
  • Taunt range has been increased from 20 to 30 yards.
Other
  • Some early Alchemy cast times reduced.
  • Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
  • The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
  • Removed “A Mask for All Occassions” as criteria for the “Hallowed Be thy Name” meta achievement.
  • Replenishment - Players below level 50 can now benefit from this effect.
  • Blood Fury - No longer triggers global cooldown.
  • Shadowmeld - The cooldown will now start on use instead of on break.
  • Berserking - Now longer has an activation cost (mana, rage, energy, ect)
  • Wisp Spirit- Transform into a wisp upon death, increasing speed by 75%. Up from 50%.
  • MOLL-E - Now lasts 10 min, and is not destroyed after use.
  • [Darkmoon Card: Berserker!] - Now can proc off of your attacks
  • [Tears of Bitter Anguish] - Only works on melee critical strike.
  • [Frenzyheart Insignia of Fury] - Now increases crit instead of damage.
  • [Hook of the Master Angler] - The following removed from the description. Attacking or casting while in this form breaks the effect. Does not work out of water or at the water's surface.
  • Several buffs for Love is in the Air have been updated for level 80.
  • Strength of the Titans - Chance on hit to increase your attack power by 1000 for 10 secs. (New enchant or trinket?)
  • Enchant Weapon - Executioner - Procs for 120 armor penetration rating instead of 840 armor ignore.
  • Transmute: Titanium - Cooldown reduced to 20 hours from 92.
  • Master of Anatomy - All ranks buffed, max rank now 32 critical strike rating, up from 25.
  • Lifeblood - Can be used while stealthed or invisible.
  • Tenacity - Being outnumbered has increased your tenacity, improving your health, healing and health regen by 18% and increasing your damage dealt by 14%. Down from 25% and 18%.
  • Restricted Flight Area - Debuff reduced to 8 seconds.
  • Underbelly Elixir - Wasp transformation now works anywhere in Dalaran.
  • Summon Faithful Mule - Summons your faithful pack mule, giving you access to any bank items for 180 sec.
  • Tower Control - Control of the southern towers grants the bearer additional damage for each tower controlled. (Wintergrasp?)
  • Little Fawn - Right Click to summon and dismiss your little pet fawn. (Reward from 100 pet achievement)
PvE
Naxx
  • Kel'Thuzad - Frostbolt now does 29250 to 30750 Frost damage, up from 19000 to 21000 Frost damage.
  • Sapphiron - Life Drain from "Drains 3063 to 3937 health and heals Sapphiron for 6126 to 7000 every 3 sec for 12 sec." to "Drains 4500 to 5500 health and heals Sapphiron for 9000 to 10000 every 3 sec for 12 sec."
  • Patchwerk - Hateful Strike damage increased from 53625 to 56375 damage to 79000 to 81000 damage. (Going by the wowhead comment, not 100% certain.)
  • Loatheb - Inevitable Doom now does 5000 damage, up from 4000.
  • Naxx Trash - Whirlwind damage increased to 100% from 75%.
Obsidian Sanctum Changes
  • Twilight Residue - Residue from the Twilight realm protects you from Fire and Shadow damage for 3 sec.
Other
  • Ionar - Static Overload now does 2498 to 2902 Nature damage over 10 sec and periodically zaps it's nearby allies for 2498 to 2902 Nature damage, up from 1249 to 1451 Nature damage over 10 sec and periodically zaps it's nearby allies for 1249 to 1451 Nature.
Every woman has an itch. And every nice girl secretly wants to switch...
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We may forget the past, sometimes. But it's part of who we are. It never goes away. Think of that whenever you make a decision. It will live with you forever.

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More on Next Patch additions

Post by Nayan » Fri Dec 12, 2008 11:01 am

New Mounts
We already know the 2 first one, they're rewards from the 100 mounts achievement. The black one drop location is still unknown.
  • Blue Dragonhawk Mount -- Summons and dismisses a rideable Blue Dragonhawk Mount. This is a very fast mount. This mount can only be summoned in Outland or Northrend.
  • Red Dragonhawk Mount -- Summons and dismisses a rideable Red Dragonhawk Mount. This is a very fast mount. This mount can only be summoned in Outland or Northrend.
  • Black Dragonhawk Mount -- Summons and dismisses a rideable Black Dragonhawk Mount. This is a very fast mount. This mount can only be summoned in Outland or Northrend.
New Glyphs
Druid
  • Glyph of Focus -- Increases the damage done by Starfall by 20%, but decreases its radius by 50%.
  • Glyph of Typhoon -- Reduces the cost of your Typhoon spell by 8%, but it no longer knocks enemies back.
Mage
  • Glyph of Blast Wave -- The mana cost of your Blast Wave spell is reduced by 15%, but it no longer knocks enemies back.
Shaman
  • Glyph of Thunderstorm -- Increases the mana you receive from your Thunderstorm ability by 2%, but the spell no longer knocks enemies back.
Glyph Changes
Death Knight
  • Glyph of Anti-Magic Shell -- Increases the duration of your Anti-Magic Shell by 2 sec (down from 5 seconds) but increases the cooldown by 15 sec.
  • Glyph of Horn of Winter -- Increases the duration of your Horn of Winter ability by 1 min. (Old - Horn of Winter costs 10 less runic power.)
  • Glyph of Death Strike -- Your Death Strike's damage and healing increase by 1% (Down from 2%) for every 5 runic power you currently have. The runic power is not consumed by this effect.
Hunter
  • Glyph of Deterrence - Decreases the cooldown of Deterrence by 10 sec. (Down from 20 sec)
Paladin
  • Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 10 yards (up from 5 yards) of the initial target.
Priest
  • Glyph of Dispel Magic -- Your Dispel Magic spell also heals your target for 3% of maximum health. (Down from 6%)
  • Glyph of Mind Flay -- Increases the range of your Mind Flay spell by 10 yards, but it only reduces the target's movement speed by 10%. (Old - No longer reduced target's movement speed)
New features
  • Pack Mule -- Summons a pack mule, giving you access to any bank items for 3 min. The mule may only be summoned once.
  • Summon Faithful Mule -- Summons your faithful pack mule, giving you access to any bank items for 3 min.
New Death Knight Rune
  • Rune of the Stoneskin Gargoyle -- Affixes your two-handed rune weapon with a rune that increases Defense by 25 and total Stamina by 2%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
New trinkets effects?
  • Flow of Knowledge -- Your spell casts have a chance to increase your spell power by 590 for 10 sec.
  • Strength of the Titans -- Chance on hit to increase your attack power by 1000 for 10 secs.
Achievements
New achievements rewards
  • Lil' Game Hunter - Collect 100 unique companion pets. - Reward: Little Fawn's Salt Lick
  • Mountain o' Mounts - Obtain 100 mounts. - Reward: Blue Dragonhawk Mount
  • Mountain o' Mounts - Obtain 100 mounts. - Reward: Red Dragonhawk Mount
Achievements changes
  • Loremaster of Kalimdor has been changed from 730 to 700 quests for the Alliance, from 700 to 685 quests for the Horde. It seems that they no longer include Silverpine Forest quests and now take Darnassus, Exodar, and Caverns of Time quests into account.
General
  • Players may now create death knights on any realm once they reach level 55.
  • Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
  • Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
  • Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
  • A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
  • We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
  • The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.
PvP
  • Arenas
    • All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
  • Battlegrounds
    • Lake Wintergrasp
      • Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
      • Elementals should now always despawn when the battle begins.
      • Wintergrasp now extends further south so that more revenants can be reached.
      • There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
      • Players will be eligible for participation rewards after two honorable kills.
      • Players will receive increased honor with increased rank.
      • Players will receive additional Marks of Honor at Corporal or higher rank.
      • Players will receive corporal rank at 5 honorable kills instead of two.
    • Strand of the Ancients
      • Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
      • Seaforium charges have been moved closer to the graveyards on the 2nd tier.
Professions
  • Alchemy
    • All flasks no longer require an alchemy lab to create.
  • Blacksmithing
    • Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
    • Increased the material requirements to make high level frost resistance gear created with blacksmithing.
  • Engineering
    • Engineers may now be able to properly engineer Centrifuge Constructs.
  • Inscription
    • Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
    • Glyph of Deterrence: Now -10 seconds instead of -20.
    • Glyph of Holy Light now affects friendly targets in a larger radius.
    • Glyph of Horn of Winter now increases the duration by 60 sec.
  • Leatherworking
    • Iceborne Belt pattern skill up range has been increased to the correct range.
  • Mining
    • Weakened Giants and Iron Rune Sentinels can now be correctly mined.
  • Skinning
    • Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
    • Carrion Fleshstrippers are now skinnable.
Items (including this cause it made me laugh ^^)
  • Some neglected creatures in Icecrown have found the contents of their pockets.
Source
Every woman has an itch. And every nice girl secretly wants to switch...
~
We may forget the past, sometimes. But it's part of who we are. It never goes away. Think of that whenever you make a decision. It will live with you forever.

Ixirar

Re: The big NEWSFEED thread

Post by Ixirar » Fri Dec 12, 2008 3:05 pm

Heart Strike - Now a cleave, no longer stops targets from using haste effects.
I cannot comprehend the awesomeness that this introduces.

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Nayan
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Old Dungeon Limitations / Hunter-DK changes

Post by Nayan » Mon Dec 15, 2008 8:14 am

[color=#0000BF]Daelo[/color] wrote:We've made some changes to several dungeons to allow easier access for players in the upcoming patch.
  • The ritual objects that used to require 3 players to activate in Blackrock Spire and Uldaman now only require 1.
  • You no longer need quintessence to summon Majordomo Executus.
  • You no longer need the Scepter of Celebras to teleport to the final section of Maraudon. The Scepter and Mallet both turn into actual weapons.
  • You no longer need the Mallet of Zul'Farrak to summon Gahz'rilla.
  • Nightbane is also being made accessible without the urn.
Source
[color=#0000BF]Ghostcrawler[/color] wrote:Now long term, something we are going to explore a lot more is just plain juicing up hunter melee capabilities. You've got mail and you've even got some melee weapon strikes. If those were actually scary abilities, then a melee (or caster) class that closes with you risks taking a beating. The hunter could choose to flee or stand and fight. We're not talking about giving hunters a viable melee option (like Survival has flirted with a couple of times). But imagine your melee damage was 80% of your ranged damage. Ranged would always be preferable, but melee would be a decent last resort rather than pretty pathetic (as it is now). I want to stress that this is a long-term change, not something you'll see in the next patch or two, and I'll be the first to suggest that it may not work out. But it is an idea we're discussing.
Source
Hunter
  • Explosive Shot -- damage increased substantially (e.g. from 260 to 520 base at rank 4), and additional scaling added to compensate. No longer deals AE damage to other targets.
  • Arcane Shot -- mana cost lowered to the cost of Steady Shot.
Death Knight
  • There are no new physical features being added for death knights in 3.0.8.
Source
Every woman has an itch. And every nice girl secretly wants to switch...
~
We may forget the past, sometimes. But it's part of who we are. It never goes away. Think of that whenever you make a decision. It will live with you forever.

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Nayan
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Arena Season 5

Post by Nayan » Wed Dec 17, 2008 8:06 am

[color=#0000BF]Bornakk[/color] wrote:With Arena Season 5 launching on December 16, we wanted to provide some helpful information. The method in which Arena or Honor items can be purchased will be slightly different then how it was before. For Arena items, there will be 3 tiers of purchasable set items that includes pieces for the Head, Shoulders, Chest, Gloves, and Legs as follows:

Tier 1 - Superior (blue) quality items:
  • No rating requirements
  • Costs Honor and Arena points
  • Equivalent to heroic dungeon items
Tier 2- Epic (purple) quality items:
  • Medium rating requirements
  • Costs Arena points
  • Equivalent to 10-person raid items
Tier 3 - Epic (purple) quality items:
  • High rating requirements
  • Costs Arena points
  • Equivalent to 25-person raid items
  • This tier will also contain Arena weapons
In addition, there will be two tiers of Honor items that includes pieces for the neck, ring, boots, belt, bracer, and trinket as follows:
Tier 1 – Epic (purple) quality items:
  • Medium rating requirements
  • Costs Honor points
  • Equivalent to 10-person raid items
Tier 2 – Epic (purple) quality items:
  • High rating requirements
  • Costs Honor points
  • Equivalent to 25-person raid items
Source
Every woman has an itch. And every nice girl secretly wants to switch...
~
We may forget the past, sometimes. But it's part of who we are. It never goes away. Think of that whenever you make a decision. It will live with you forever.

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Re: The big NEWSFEED thread

Post by Säila » Wed Dec 17, 2008 8:10 am

There is fault in that thing.
There are actually two ways of buying Savage gladiator.
One is from SW (costs 50k-60k honor a piece) other is from Dalaran (costs around 7k honor and 200-300 arenapoints a piece).
Do not meddle in the affairs of fangirls, for you are hot and would go well with other men.

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Nayan
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Re: The big NEWSFEED thread

Post by Nayan » Wed Dec 17, 2008 8:26 am

Säila wrote:There is fault in that thing.
There are actually two ways of buying Savage gladiator.
One is from SW (costs 50k-60k honor a piece) other is from Dalaran (costs around 7k honor and 200-300 arenapoints a piece)
According to WoWhead, a Savage Gladiator item (checked them one by one, for the "Savage Gladiator's Chain" set), can be purchased only in Dalaran, either with Emblems of Heroism or with Honour+ArenaPoints.

So, either Blizzard Posters should get their facts right, or that's how it's going to be. *shrug*
Every woman has an itch. And every nice girl secretly wants to switch...
~
We may forget the past, sometimes. But it's part of who we are. It never goes away. Think of that whenever you make a decision. It will live with you forever.

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Säila
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Re: The big NEWSFEED thread

Post by Säila » Wed Dec 17, 2008 12:09 pm

Valgor wrote:
Säila wrote:There is fault in that thing.
There are actually two ways of buying Savage gladiator.
One is from SW (costs 50k-60k honor a piece) other is from Dalaran (costs around 7k honor and 200-300 arenapoints a piece)
According to WoWhead, a Savage Gladiator item (checked them one by one, for the "Savage Gladiator's Chain" set), can be purchased only in Dalaran, either with Emblems of Heroism or with Honour+ArenaPoints.

So, either Blizzard Posters should get their facts right, or that's how it's going to be. *shrug*
My info was from Live realms at US where it was like I said ALREADY.
Do not meddle in the affairs of fangirls, for you are hot and would go well with other men.

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Patch 3.0.8 - PTR Build 9386

Post by Nayan » Fri Dec 19, 2008 7:37 am

Blacksmithing
  • Titansteel 2H Tanking Weapons have been added to the game - Titansteel Defender, Titansteel Deflector.
Engineering
  • New plate goggles have been added to the game - Unbreakable Healing Amplifiers
Death Knights
Frost
  • Howling Blast had its cooldown removed.
Glyph
  • Glyph of Blood Boil - Causes your Blood Boil to slow affected targets for 5 sec. (Old - Also reduced damage of Blood Boil by 20%)
  • Glyph of Death and Decay - Targets of your Death and Decay have a 10% chance to cower in fear for 2 sec. (Down from 20%)
  • Glyph of Icy Touch - Your Icy Touch generates 10 additional runic power. (Old - Also reduced damage of Icy Touch by 10%)
  • Glyph of Death Strike - Increases your Death Strike's damage by 20%. (No longer increases healing)
Druids
Balance
  • Starfall is now cancelled upon shapeshifting into an animal form or mounting. (Old - All shapeshifting, could be a wording change)
Feral
  • Berserk has been fixed and now causes your Mangle (Bear) ability to hit up to 3 targets. (Up from 1)
Hunters
Beast Mastery
  • Master's Call now remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec. (Old - Didn't affect pet)
Marksmanship
  • Arcane Shot mana cost has been reduced from 7% of base mana to 5% of base mana for higher ranks. From 10% of base mana to 7% of base mana for lower ranks.
Survival
  • Explosive Shot have been greatly increased but the ability doesn't deal AE damage anymore. (Rank 4: You fire an explosive charge into the enemy target, dealing [ 18% of RAP + 476 ] Fire damage. The charge will blast the target every second for an additional 2 sec.)
Pet
  • Spore Cloud (Rank 6) range has been increased from 5 yards to 6 yards.
Priests
Glyphs
  • Glyph of Mind Flay - Increases the range of your Mind Flay spell by 10 yards, but it only reduces the target's movement speed by 49%. (Old - no longer reduced the target's movement speed.)
Source
Every woman has an itch. And every nice girl secretly wants to switch...
~
We may forget the past, sometimes. But it's part of who we are. It never goes away. Think of that whenever you make a decision. It will live with you forever.

Ixirar

Re: The big NEWSFEED thread

Post by Ixirar » Fri Dec 19, 2008 12:48 pm

Howling Blast had its cooldown removed.
<3

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