New expansion :o?

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New expansion :o?

Postby Tenethion on Thu Aug 13, 2009 10:18 pm

http://www.sk-gaming.com/content/25694- ... rs_Persist

just a rumour. I hope not in a way.. i'd love to play a worgen :o :D

discussssssss :3
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Re: New expansion :o?

Postby Elysar on Fri Aug 14, 2009 10:42 am

Sounds interesting. ^^ I heard rumours about the Emerald Dream becoming a new expansion though, but you never know. Think many would love playing a Goblin too ^^
I love Nature's Grasp <3
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Re: New expansion :o?

Postby Ixirar on Sat Aug 15, 2009 8:57 am

Here's speculation etc. etc. based on I don't know what, but got me really thrilled. If it turns out to be true, I'm gonna be one happy panda ;D

Note: None of this is stuff said by me, it's just quoted directly from MMO-Champion.

Level Cap
The level cap in the next expansion will be slightly lower than expected this time around; 85.

This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.

Leveling from 80-85 should be a much bigger deal, the idea is to make sure that gaining a level really means something and doesn't make you feel like you just have 4 more levels to go.

New Classes
Cataclysm doesn't introduce any new classes to the game. Instead, Blizzard have offered more race and classes combinations to players. The Some of these have alreadly been datamined from the 3.2.2 Test Realms. The An Injured Colleague quest and it's new Night Elf counter-part help to introduce the lore for these new race and class combinations, so we can probably expect to see more of these for some of the less traditional ones.



New Races
The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.

Goblins
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.

Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.

Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.

Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.

New Content
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.

Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narritive and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,

    The Barrens will be split into two separate zones of two different level bands.
    Azshara will become a low level (~10-20) zone.
    Some of the zones like the Thousand Needles will be flooded.
    Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
    Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
    Wailing Caverns will be become a lush tropical area as a result of the druid's magic.
    The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.

In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.

Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.

Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,

    Hyjal (present)
    Gilneas - The Worgen starting Zone.
    Uldum

It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclyms with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.

Characters and Events

Deathwing
Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods' sway over him?

Azshara
Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old Gods?

The Cataclysm
I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?

The Guardian of Tirisfal
Malfurion Stormrage will be returning to Azeroth to aid in the creation of the new Guardian of Tirisfal - Thrall! Med'an's role in these events is currently unknown.

The New (New) Horde
Thrall will hand over the leadership of the Horde to Garrosh Hellscream, while he serves as a coordinator for both the Horde and Alliance forces in and effort to combat the new threat of the Naga and Black Dragonflight. Without Thrall to keep Garrosh in check, he declares open war on the Alliance. In the political upheaval Cairne Bloodhoof is implicated as a traitor to the Horde and murdered by Garrosh. Cairne's son Baine takes over as the new Tauren chieftan. This could explain why Baine was removed from the game in Patch 3.2.2, you can find more information about this in Ahmo Thunderhorn - replacement for Baine Bloodhoof?
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Re: New expansion :o?

Postby Adelaine on Sat Aug 15, 2009 9:00 am

All of it is unconfirmed though. Seems the original source is from some private server.
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Re: New expansion :o?

Postby Säila on Sat Aug 15, 2009 11:28 am

Flying mounts in Azeroth?

NO! FOR LOVE OF CTULHOO, NO!
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Re: New expansion :o?

Postby Säila on Sat Aug 15, 2009 12:59 pm

Image
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Re: New expansion :o?

Postby Calisar on Sat Aug 15, 2009 7:11 pm

Tauren paladin? they'll really look like massive tanks now...

as someone summed it up on the realm forum already

...holy cow

Goblins and Worgen sound dreadful, not a fan of it at all ^^
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Re: New expansion :o?

Postby Alagien on Sat Aug 15, 2009 7:41 pm

Worgens? love! Goblins? Bah.

The rest? Sounds great! It was about time that Blizz gave some love to the original world and there have been many calling for a reform of it. IF (BIG IF) we are getting it, I am happy.

About the new races/class combo, I do not see what is bad about it. Seemingly the Taurens are getting a new spiritual order in 3.2.2 in which they will worship both the moon and the sun. With the "moon" being the druids and the "sun" being paladins and priests.

Human and undead hunters were out just because those races had so many classes already, gnome priests... sure why not?
Troll druids is a bit weird.... and would imply Worgens can be druids too.

Night elf mages would go hand in hand with the screens Adelaine posted of the return of the highborne...
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Re: New expansion :o?

Postby Ixirar on Sat Aug 15, 2009 8:32 pm



Please, be constructive :) There's not one single of those that aren't possible lorewise, and has NPCs proving that fact.

Edit: I'm gonna be generous and tell you why they are all possible.

Human Hunter: One of the ranger lords, Nathanos Blightcaller (now a forsaken) was a human. There's no reason why human hunters weren't present in Vanilla WoW.

Orc Mage: Warlocks are simply mages conjuring their powers from a different source. If a race has the potential to become a Warlock, then they can become a mage just as easy. Also, Thrall seems to be taking the title of the new Guardian of Tirisfal. And Med'an (Half-orc, son of Garona Halforcen and possibly Medivh) displays great skills at both arcane and shamanistic magic, also shows interest at learning the powers of the holy light.

Night Elf mage: Highborne, 'nuff said. They are returning to Darnassus. If their meeting with Tyrande goes as well as the Death Knights did, then Mages are soon to be a welcome force in Darnassus.

Dwarf Mage: They were playable in the WoW Beta. Dwarven Runemasters aren't that different from mages either, using magic that is conjured from arcane sources.

Blood Elf Warrior: Should have been in the game at release of TBC. Everybody can get into a good physical shape, so everyone can become a warrior. They seem to be all muscle anyways.

Dwarf Shaman: Wildhammer dwarves are already shamanistic. Who's to say the Bronzebeard clan can't learn that from the Wildhammers?

Undead Hunter: Read "Human Hunter", as it applies to Undead aswell. Nathanos is still a great ranger even though being forsaken.

Tauren Paladin: As said, a new spiritual circle worshipping the Sun might be on it's way. The sun representing the light.

Tauren priest: Read "Tauren Paladin"

Gnome Priest: Gnomes need a healing class. Besides, the gnomes display a trait and will for exploring everything in their surroundings. After 5 years(almost 6 years at the time if it goes like WLK) surrounded by light wielding dwarves, why wouldn't some gnomes try to adapt to that? Only makes sense.

Troll Druid: Ever noticed how most of the tribal overheads of the trolls are shapeshifting? ZG High priests, ZA Primal gods, Gundrak Rhino, Snake and Mammoth boss. Who's to say these druids aren't just going to be like those? They don't have to be tree-huggers like nelf and tauren druids, just as Blood Knights (Belf pallies) originally didn't serve the light, but drained their powers from M'uru.
Last edited by Ixirar on Sat Aug 15, 2009 9:06 pm, edited 1 time in total.
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Re: New expansion :o?

Postby Säila on Sat Aug 15, 2009 8:39 pm



Yeah, not like a troll has shapesifter ever :roll:
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Re: New expansion :o?

Postby Elysar on Sat Aug 15, 2009 11:14 pm

Cal wrote:...holy cow

Made me grin.. Like that upsumming of a paladin tauren ^^
I love Nature's Grasp <3
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Re: New expansion :o?

Postby Shiandra on Sun Aug 16, 2009 10:16 pm

Night Elf Mages?!

I was outraged when the Kaldorei Deathknights were allowed to roam in Darnassus. If this goes through, the level of my outrage will be immeasurable. Welcoming home the Highbornes will totally undermine all that makes the Kaldorei so special (all that I love about the Kaldorei). This to me is just another means by Blizz to satisfy the majority of players who don't give a rats behind about the lore of the game - in order to give ignorant players af pretty nelf mage. Might as well skip races all together. Bringing Highbornes back to Darnassus would in my opinion by like inviting Nazis to Israel. It just wouldn't happen...
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Re: New expansion :o?

Postby Ixirar on Mon Aug 17, 2009 11:09 am

Oh, good point. Cause nobody could ever think of a creative way to introduce playable highborne to the game without putting them in darnassus :roll:
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Re: New expansion :o?

Postby Shiandra on Mon Aug 17, 2009 12:29 pm

It doesn't really matter where they put them. In order for this to work, the returning Highbornes would have to keep a low profile when going to Kalimdor. We (the Kaldorei) hate the Sindorei with a passion because of their use and addiction to the arcane power, the (traditional) Kaldorei hate (or at least dislike/distrust) mages and warlocks - why should the Highborne be any different? Would you just roll over and accept if Blizz decided to make the Sindorei an Alliance race? Or the Naga? (Or the Murlocs? ^^).

My recentment to these changes comes from a strong belief that role-playing becomes better when there are restrictions. Restrictions encourage adaption and imagination. If everybody can be anyone and do anything without any restrictions the game becomes too uniform (boring). I'd love to see a Darnassus with no access for Alliance arcane wielders - a Cathedral square with no access for Deathknights - more (different) race specific classes - more race specific weaponry and armor (could work like the mounts - only available to exalted characters of other races) - let the druids communicate cross-faction using Druidic. These suggestions are not wanted by the majority of players - either because they are not role-players and don't really give a whoot about RP or because they don't want the hassle of having to do some real role-playing to actually achieve things. To me it would mean a more "real" world, but alas... a real world is not desired...

I know we'll never agree on these things... too many minds to fully agree on everything. I just find that killing diversity for the sake of common mammon is a great shame.
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